Game Design, MA

36 credit hours

The Master of Arts in Game Design provides students with the skills needed to thrive in a game studio environment and is comprised of high-level game design and production courses that prepares students for the industry. Students cover key industry concepts ranging from aesthetics and immersion to usability and game economics – in addition to foundational topics like storytelling and character development. Project and portfolio courses are threaded throughout the curriculum and are dedicated to providing a relevant and comprehensive curriculum.

A graduate student in the School of Arts, Media, and Communications may take only one tutorial or independent study course and may enroll in a maximum of nine graduate credit hours per semester. A student may not receive graduate credit for any course designated as a dually-enrolled course if that student received credit for the undergraduate version of that course.

Admission Requirements

Applications are initially reviewed by the Office of University Admissions to ensure all university admissions standards are met. An admissions decision will be made once all steps have been completed.

**In addition to the requirements of all graduate students, applicants to the School of Arts, Media, and Communications should complete and/or submit the following documents and information:

  • Transcripts demonstrating completion of undergraduate degree in related field with a minimum of a 3.0 GPA in all major coursework.
  • The official results from the Graduate Record Examination (GRE) may be required if GPA is below 3.0. 
  • Contact information for three academic and/or professional references. 
  • 1,000-word statement of purpose describing applicant’s goals. 
  • Specific deliverables depending on area of study, such as a writing sample and/or portfolio of work.

Updated after publishing - September addendum 09/26/2019**

Completion Options

Non-Thesis/Applied Project Option

The applied project allows students with a professional focus to apply the theories and research methods of their field in a professional setting or in a final product or series of products. Projects may take different forms, but all students produce some form of material on behalf of an organization or field of practice. Students pursuing the non-thesis/applied project option document their progress and product for final review by their thesis committee. See the chair of the program for more information.

Thesis Option

The thesis involves the creation of an original piece of scholarship relevant to the field of study that investigates an aspect of that field, professional area or organization. Students evaluate the state of the field in existing research on their topic area and then develop a research question to investigate. Over the course of the program, students investigate their topic and refine their thesis, which is written the final two semesters and reviewed by their thesis committee. See the chair of the program for more information.

Students who do not successfully complete and defend the Thesis/Project Prospectus, or who have not completed their Thesis/Project by the end of AMC 61000, must enroll in AMC 60500 Thesis/Project Experience in every fall and spring semester until the Thesis/Project is completed.

Requirements

Core Curriculum

AMC 50000Research Methods

3

AMC 51000Research and Scholastic Writing

3

AMC 55000Graduate Seminar I

3

AMC 56000Graduate Seminar II

3

AMC 60000Thesis/Directed Project I

3

AMC 61000Thesis/Directed Project II

3

Specialized coursework

18 credit hours selected from the following:

AAD 52900Concept Design

3

AMC 53000Arts Entrepreneurship

3

AMC 59000-59999Special Topics

1-3

ARTH 57000History of Games and Critical Theory

3

GAM 50001Project and Portfolio I

3

GAM 50002Project and Portfolio II

3

GAM 50003Project and Portfolio III

3

GAM 50120Level Design

3

GAM 55000Game Design Capstone

3

GAM 55800Game Development I

3

GAM 55900Game Development II

3

GAM 56500Game Design Internship

3

GAM 570003D Animation

3