GAM 31000 Scripting for Games

This course will introduce the basics of scripting within industry standard game engines. By the end of the course, students will have a knowledge how modern game engines function, and how to develop basic gameplay. Students will learn to prototype games quickly and how to communicate effectively with programmers. This is repeatable up to a maximum of six credit hours.

Credits

3

Prerequisite

AAD 11000 and GAM 10000.

Offered

Fall/Spring.