GAM 31000 Scripting for Games
This course will introduce the basics of scripting within industry standard game engines. By the end of the course, students will have a knowledge how modern game engines function, and how to develop basic gameplay. Students will learn to prototype games quickly and how to communicate effectively with programmers. This is repeatable up to a maximum of six credit hours. This class may require the use of a virtual reality headset identified by the instructor.
Credits
3
Offered
Fall/Spring.