GAM 31000 Scripting for Games
This course will introduce the basics of scripting within industry standard game engines. By the end of the course, students will have a knowledge how modern game engines function, and how to develop basic gameplay. Students will learn to prototype games quickly and how to communicate effectively with programmers. May be repeated for a maximum of 6 credit hours. This class may require the use of a virtual reality headset identified by the instructor.
Credits
3
Offered
Fall/Spring.