GAM 32000 Audio for Games
This course investigates sound production and engineering that are particular to games. The course will cover typical studio effects, sound manipulation, and addresses technical hurdles. More advanced concepts and techniques will also be introduced such as recording custom effects, proper integration of audio into game engines, and mixing techniques particular to the gaming industry. May be repeated for a maximum of 6 credit hours. This class may require the use of a virtual reality headset identified by the instructor.
Credits
3
Offered
Fall/Spring.